Active Learning of the Generalized High-Low Game
نویسندگان
چکیده
In this paper, we study the performance of active learning with the query algorithm Query by Committee (QBC), which selects a new query such that it approximately maximizes the expected information gain. As target functions, we introduce a generalization of the High-Low-Game, for which we derive a theoretically optimal query sequence. This allows us to compare the performance of a QBC-learner with an information-optimal active learner. Simulations show that an active learner that selects queries with QBC rapidly converges against a learner trained with theoretically optimal queries.
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